About

My name is Ariel Quinteros and I’m a Technical Artist living in Toronto, Canada.

My work mostly involves solving technical issues related to 3D graphics using Unreal Engine or Unity 3D, wether that’s creating custom shaders, optimizing logic, squeezing extra performance for graphics or creating tools to support the art team.

I come from an Arch Viz background where I developed workflows and tools for one of the most successful companies in Chile for over 7 years, and I spent my last year and a half working for Archiact, optimizing and solving multiple production bottlenecks in Journey To Foundation, spanning from shader optimizations to improving C++ and Blueprint logic.

I absolutely love everything 3D graphics related and this passion makes me detail-oriented and conscious about deadlines; I keep both aspects in mind to deliver the best 3D piece I can muster with the available team, budget and timeframe.

In my spare time I like to dive into 3D modelling, C++, Vulkan and lately I’ve been eeying procedural generation and app building for my next steps.

I have a Bachelor’s degree in Multimedia Communication with a specialization in 2D and 3D animation from Universidad del Pacifico in Chile, and an Advanced Diploma in Game Programming from Humber College, Toronto, Canada.

My main tools of the trade are Unreal Engine, Unity 3D, 3ds max, Photoshop, After Effects, and Zbrush.

Let’s get in touch if you think I could help with your current project.